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Title The Great Mezmo
(math card games)
OverviewAn easy card game that reinforces basic number recognition, greater/less than and odd/even.
Subject(s) Math
Grade
Level(s)
Kindergarten
Grade 1
Suggested Time 15 Minutes
Objectives Students will be able to:
  1. identify the numbers from 1 to 10
  2. identify odd and even numbers
  3. work with the concepts "greater than" and "less than"
Materials- Deck of cards with face cards removed (doesn't need to be a full deck so if you have one that's missing a few cards, feel free to use it for this game)
- two players
On-Line ResourcesPrintable number stamps (can use if you do not have a deck of cards) - print 3 or 4 copies.
PreparationRemove face cards from the deck of cards.
Shuffle remainder of the deck.
ActivityPlayer 1 picks a card from the deck without looking at it. They hold it up on their forehead. The card should be held on the forehead so player 2 can see it, but player 1 can not.

Player 2 gives a hint about the number (single digit, odd or even, greater than 5, less than 8, etc). Player 1 guesses what the number is.

Continue hinting and guessing until Player 1 guesses the card.

Repeat, only this time Player 2 picks the card and Player 1 gives the hints.

It's great skills practice whether you're player 1 or player 2.
ConclusionI don't really keep score with this game. It just ends after 10 minutes or when we run out of cards.
Short ExtensionAs the child builds confidence with number identification, odd/even and greater/less than you can add some basic math facts.

For example, if the child drew the number 4 you might give the hint "2 + 2 equals this number".

For the number 6 you might give the clue "this number is 1 more than 5".

 
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